| Shoot days |
One day, one location — if it is live action at all Est |
1–2 Est |
2–4, or 4–8 locations / a stage build Est |
| Crew |
5–15 across 6+ stages Published |
8–15 EstA DP, gaffer, key grip, sound mixer, a producer separate from the director, art/wardrobe, PAs. |
20–40 EstNamed director (not the DP), line producer, full G&E, art department, HMU, wardrobe, script supervisor. |
| On camera |
2–4 illustrated characters, or real people rather than cast talent Est |
3–6 people Est |
8–20 including background Est |
| Animation |
One register, carried the whole way — custom illustration, or motion graphics over simplified UI, or locked-camera live action Est |
Custom-illustrated 2D at $7,000–$20,000 per finished minute Rate publishedRoughly 60–90 seconds of character animation Est |
Substantial custom 2D, or rotoscope over live action, at $8,000–$25,000 per finished minute Rate published |
| Music |
Licensed track, $15–$80 PublishedCustom composition starts at $1,000. |
Licensed at the higher tier, or a modest custom cue PublishedComposer rates run $650–$1,900 per finished minute — directional; no public rate card exists. |
Boutique house original score, $3,000–$10,000 for web use Directional |
| Voiceover |
One artist, $200–$500; $1,000+ for premium talent Published |
No figure is assigned at either level by the research. |
| Revisions |
2–3 rounds, staged. Each additional round $300–$1,500 Published |
2–3, with a defined change-order threshold Est |
3+, built into the schedule, with a strategy phase upstream Est |
| Deliverables |
16:9 master + 9:16 + 1:1 + two or three short cuts EstEach extra format runs $200–$800 if not in the original scope. |
1 hero + 2–3 full cutdowns + platform crops Est |
Often 15–30 discrete assets Est |
| Turnaround |
6–10 weeks PublishedRush under ~2 weeks carries +25–50%, which puts a three-week $20,000 video at $25,000–$30,000. |
No weeks-to-delivery figure exists in the research for either level. |